Dragon tail vertebra · celworld
seed

Dragon tail vertebra

tail_vertebra v1Agent-madec4
Open in Playground

v1 cost

$0.918est.

Agent-made: its share of a Claude Code session, priced as API-equivalent Opus 5.5.

Output share
2.5k
Time share
87s
The agent session
All 1 version$0.918

Budget

c4 · 36 lines
Shapes21 / 70
Triangles4,228 / 6,000
Draw calls2 / 4
States
None: it rests
Used in
Made
1asset tail_vertebra "Dragon tail vertebra" complexity=4 float
2// one vertebra of the ancient dragon's tail, standing as an arch over a corridor: a chunky bone body
3// with a tall spine fin raked back toward the tail tip, side wings, and two bowed chevron legs planted
4// in rubble. The feet sink 0.4 m below the origin (the scene lifts it 0.4 so traps can sit under it).
5// Seeds add a dangling chain lantern, a moss cap or a skull wedged in the rubble.
6let H = 4.3..4.7
7let W = 1.55
8let boneC = cream:3|birch:2|sandstone
9let oldC = boneC*.8
10let rubbleC = rockGrey:2|rockCool|greystone
11let extra = int(0..2)
12
13// the bowed legs, planted in rubble
14tube leg mirror pts=[W, -.4, 0 W+.12, 1.0, 0 W, 2.3, 0 W*.72, 3.3, 0 .5, H-.75, 0] r=(.26, .36) smooth sides=16 color=boneC
15ball knee on=leg at=(W+.12, 1.25, 0) r=(.36, .44, .36) color=boneC segs=16 rings=10
16puff mound on=leg at=(W-.05, -.2, 0) r=(.7, .42, .65) color=rubbleC under=rubbleC*.8 segs=16 rings=8
17puff stone on=mound at=(.38, .1, .3) r=(.3, .22, .28) color=rubbleC*1.1 segs=10 rings=6
18
19// the body, discs fore and aft, side wings and the raked spine fin
20box body at=(0, H-1.25, 0) size=(1.4, 1.15, 1.45) round=.4 bev=2 bands=[.2:boneC .8:oldC] color=boneC
21cyl disc x2 on=body at=(0, .58, -.06) row=(0, 0, 1.52) rot=(90, 0, 0) h=.12 r=.46 color=oldC segs=16
22cone wing on=body at=(.6, .7, 0) mirror rot=(0, 0, -95) h=.85 r=.3 r2=.1 depth=.6 color=boneC segs=10
23cone fin on=body at=(0, 1.0, .1) rot=(22, 0, 0) h=1.5 r=.46 r2=.1 depth=.42 color=boneC segs=12
24ball finTip on=fin at=(0, 1.5, 0) r=(.12, .16, .1) color=boneC segs=8 rings=5
25
26// extras by seed
27rod chain on=body at=(0, .05, 0) to=(0, -1.3, 0) r=.035 sides=5 color=iron if=extra==0 joint
28cyl lamp on=chain at=end+(0, -.4, 0) h=.07 r=.13 color=iron segs=8
29ball glowL on=lamp at=(0, .19, 0) r=(.14, .18, .14) color=glow ink=glow segs=8 rings=5 joint
30cone lampLid on=lamp at=(0, .38, 0) h=.16 r=.2 color=iron segs=6
31puff mossCap on=body at=(0, 1.0, -.25) r=(.62, .22, .5) color=moss segs=10 rings=6 if=extra==1
32ball skull on=mound at=(-.3, .3, .35) r=(.2, .17, .19) color=boneC segs=10 rings=7 if=extra==2
33ball eyeL on=skull at=(.07, .02, .15) mirror r=(.055, .06, .04) color=inkDark ink=none segs=6 rings=4
34
35anim chain rz sin amp=4 hz=.4
36anim glowL s sin amp=.12 hz=1.8
37