Bull elk · celworld
seed

Bull elk

elk v1Agent-madec6
Open in Playground

v1 cost

$0.624est.

Agent-made: its share of a Claude Code session, priced as API-equivalent Opus 5.5.

Output share
1.6k
Time share
88s
The agent session
All 1 version$0.624

Budget

c6 · 42 lines
Shapes25 / 140
Triangles6,772 / 10,000
Draw calls3 / 5
States
walk · graze
Used in
Made
1asset elk "Bull elk" complexity=6
2// a toy bull elk: a tan barrel body on long legs with dark stockings, a shaggy dark neck ruff, a
3// pale rump patch and a stub tail, a big head with a long muzzle, and the crown: two sweeping
4// antler beams with forward tines; it breathes and flicks its ears, walks, and lowers its head to graze
5let S = .95..1.06
6let coat = #c79a68:3|honey:2|#b8875a
7let mane = #5e3d28:3|walnut:2|#6b4630
8let rumpC = cream:3|#efdcb4
9let antC = birch:3|cream|#e6d5b0
10let noseC = inkDark:3|walnut
11
12// body, rump patch, legs
13ball body at=(0, 1.14*S, 0) r=(.38, .4, .72)*S color=coat segs=32 rings=22 joint
14ball rump on=body surf=(180, 5) upright lift=-.22*S r=(.32, .34, .2)*S color=rumpC segs=16 rings=10
15cone tail on=rump at=(0, .12*S, -.12*S) tilt=-120 h=.14*S r=.07*S color=coat segs=8
16limb leg x2 on=body row=(0, 0, .88*S) at=(.21*S, -.2*S, 0) mirror len=.9*S r=(.11, .065)*S bands=[.62:mane] color=coat segs=14 joint
17
18// the neck and its ruff, the head
19lathe neck on=body at=(0, .12*S, .52*S) tilt=38 h=.64*S r=.2*S prof=[0:1.25 .6:.95 1:.82] color=mane segs=16 rings=8 joint
20puff ruff on=neck at=(0, .16*S, .04*S) r=(.27, .32, .29)*S color=mane*.92 segs=16 rings=10 noise=.1
21ball head on=neck at=end+(0, .04*S, .04*S) tilt=-40 r=(.2, .21, .23)*S color=coat segs=24 rings=16 joint
22ball snout on=head at=(0, -.08*S, .22*S) tilt=12 r=(.12, .11, .18)*S color=coat*1.06 segs=16 rings=10
23ball nose on=snout at=(0, .03*S, .16*S) r=(.075, .055, .045)*S color=noseC ink=thin segs=10 rings=6
24face look on=head eyes=round spacing=46 eyeY=16 size=.24 mouth=none detail=.6
25cone ear on=head surf=(62, 28) lift=-.03*S mirror h=.18*S r=.065*S depth=.55 color=coat segs=8 joint
26
27// the antlers: a sweeping beam each side with four forward tines
28tube beam on=head at=(.08, .14, -.04)*S mirror pts=[0,0,0 .14,.22,-.06 .28,.46,-.18 .34,.72,-.34 .3,.94,-.52] scale=S r=(.05, .03) smooth sides=6 color=antC
29cone tineA on=beam at=(.12, .18, -.04)*S tilt=62 h=.24*S r=.035*S color=antC segs=6
30cone tineB on=beam at=(.26, .42, -.15)*S tilt=48 h=.3*S r=.035*S color=antC segs=6
31cone tineC on=beam at=(.33, .64, -.29)*S tilt=40 h=.26*S r=.032*S color=antC segs=6
32cone tineD on=beam at=(.33, .82, -.42)*S tilt=30 h=.2*S r=.03*S color=antC segs=6
33
34// idle: breathe, flick ears, glance about; walk: a stately stride; graze: head down to the grass
35anim body breathe
36anim ear rz sin amp=12 hz=.45 twin=.3
37anim head ry sin amp=7 hz=.22
38anim walk: leg gait amp=24 hz=1.25 stagger=.5
39anim walk: body bob amp=.025 hz=2.5
40anim walk: neck rx sin amp=4 hz=1.25
41anim graze: neck rx keys=[0:0 .25:64 .75:64 1:0] hz=.33
42anim graze: head rx keys=[0:0 .25:22 .5:16 .75:22 1:0] hz=.33
43