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seed
19 statesS spinI inkG seeds
Driplet
driplet v1Agent-madec4
v1 cost
$0.703est.Agent-made: its share of a Claude Code session, priced as API-equivalent Opus 5.5.
- Output share
- 4k
- Time share
- 2m 53s
All 1 version$0.703
Budget
c4 · 55 linesShapes15 / 70
Triangles4,128 / 6,000
Draw calls3 / 4
- States
- idle · splash · waddle
- Used in
- Mossbrook Town as driplet
- Made
1asset driplet "Driplet" complexity=42// a water starter: a plump seal pup lying on its belly, a big round head with a dark button nose,3// a water-drop crest on its brow, front flippers that pat the ground, a two-lobed tail fluke and a4// few darker dapples. Colourways: sky blue, aqua, and a rare shiny pink.5// States: idle (head bob, flipper pats), splash (a fountain from the crest, flippers clapping),6// waddle (a rocking flipper shuffle while it travels).7let S = .92..1.088let shiny = chance(.08)9let alt = chance(.45)10let way = shiny*2 + (1-shiny)*alt11let coatC = sel(way, sky, aqua, bubblegum)12let bellyC = sel(way, cream, white, cream)13let dapC = sel(way, cobalt, teal, coral)14let dropC = sel(way, waterLight, sky, lilac)15let eyeC = sel(way, navy, navy, plum)1617// body: lying on its belly, the root bone18ball body at=(0, .16*S, 0) r=(.17, .145, .25)*S color=coatC under=bellyC segs=20 rings=12 joint19ball dapple on=body surf=(150, 50) lift=-.05*S mirror r=(.06, .04, .07)*S color=dapC segs=10 rings=620ball dapple2 on=body surf=(180, 30) lift=-.05*S r=(.05, .035, .05)*S color=dapC segs=10 rings=62122// the head23ball head on=body at=(0, .14*S, .19*S) r=(.18, .16, .16)*S color=coatC under=bellyC segs=22 rings=14 joint24ball muzzle on=head surf=(0, -24) upright lift=-.08*S r=(.1, .06, .07)*S color=bellyC segs=12 rings=725ball nose on=muzzle surf=(0, 30) upright lift=-.015*S r=(.032, .024, .022)*S color=inkDark segs=8 rings=526face look on=head eyes=round mouth=cat size=.28 spacing=31 eyeY=12 mouthY=-36 mouthW=.22 iris=eyeC detail=.72728// the water-drop crest on its brow29ball drop on=head surf=(0, 62) lift=-.03*S r=.06*S color=dropC segs=12 rings=8 joint30cone dropTip on=drop at=(0, .03*S, 0) h=.09*S r=.05*S color=dropC segs=103132// front flippers and the tail fluke33ball flipper on=body surf=(76, -42) lift=-.01*S mirror roll=-20 r=(.11, .03, .085)*S color=coatC*.9 segs=12 rings=6 joint34ball tail on=body at=(0, -.04*S, -.22*S) r=(.08, .06, .09)*S color=coatC segs=12 rings=7 joint35ball fluke on=tail at=(.06*S, -.02*S, -.07*S) mirror yaw=30 r=(.07, .025, .045)*S color=coatC*.9 segs=10 rings=63637// splash: a fountain from the crest38fx splash: jet on=drop at=(0, .1*S, 0) speed=1.9 spread=10 hz=1.4 n=14 size=.0353940// idle: head bob and tilt, flipper pats, tail flick41anim idle: head rx sin amp=6 hz=.4542anim idle: head rz sin amp=5 hz=.2543anim idle: flipper rz keys=[0:0 .15:-18 .3:0 1:0] hz=.5 twin=.544anim idle: tail ry sin amp=14 hz=.745anim idle: body breathe46// splash: chin up, flippers clap, the drop swells47anim splash: head rx keys=[0:0 .2:-18 .8:-18 1:0] hz=.748anim splash: flipper rz sin amp=30 hz=349anim splash: drop s keys=[0:0 .2:.25 .8:.25 1:0] hz=.750anim splash: tail rx sin amp=14 hz=1.551// waddle: a rocking flipper shuffle52anim waddle: body rz sin amp=7 hz=1.853anim waddle: body py bounce amp=.02 hz=3.654anim waddle: flipper rx sin amp=25 hz=1.8 twin=.555anim waddle: tail ry sin amp=20 hz=1.856