Bighorn ram · celworld
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Bighorn ram

bighorn_sheep v1Agent-madec5
Open in Playground

v1 cost

$0.475est.

Agent-made: its share of a Claude Code session, priced as API-equivalent Opus 5.5.

Output share
1.2k
Time share
67s
The agent session
All 1 version$0.475

Budget

c5 · 33 lines
Shapes16 / 100
Triangles5,288 / 8,000
Draw calls3 / 4
States
walk
Used in
Made
1asset bighorn_sheep "Bighorn ram" complexity=5
2// a stocky toy bighorn ram: a sandy-brown barrel body with a white rump and belly on sturdy legs,
3// a square head with a white muzzle and the crown: massive curled horns that sweep back, down and
4// round past the cheeks; it breathes and chews, and walks surefooted
5let S = .95..1.06
6let coat = #a8865e:3|#9a7652:2|oak|sandstone:.5
7let pale = cream:3|white
8let hornC = #d8c49a:3|honey|#cbb48a
9let hoofC = inkDark:2|iron
10
11// body, rump, belly, legs, tail
12ball body at=(0, .8*S, 0) r=(.3, .32, .5)*S color=coat under=pale segs=24 rings=16 joint
13ball rump on=body surf=(180, 0) upright lift=-.16*S r=(.24, .26, .14)*S color=pale segs=14 rings=9
14cone tail on=rump at=(0, .12*S, -.08*S) tilt=-120 h=.1*S r=.05*S color=coat segs=8
15limb leg x2 on=body row=(0, 0, .62*S) at=(.15*S, -.16*S, 0) mirror len=.58*S r=(.085, .055)*S bands=[.86:hoofC] color=coat segs=10 joint
16
17// the neck, the head, the white muzzle
18lathe neck on=body at=(0, .1*S, .38*S) tilt=30 h=.34*S r=.15*S prof=[0:1.2 1:.85] color=coat segs=14 rings=6 joint
19ball head on=neck at=end+(0, .03*S, .03*S) tilt=-30 r=(.15, .15, .17)*S sq=2.6 color=coat segs=18 rings=12 joint
20ball muzzle on=head at=(0, -.06*S, .14*S) r=(.1, .09, .11)*S color=pale segs=14 rings=9 joint
21ball nose on=muzzle at=(0, .02*S, .1*S) r=(.035, .025, .02)*S color=inkDark ink=thin segs=8 rings=5
22face look on=head eyes=round spacing=44 eyeY=12 size=.22 mouth=none detail=.6
23cone ear on=head surf=(80, 10) lift=-.02*S mirror roll=-60 h=.1*S r=.04*S depth=.6 color=coat segs=8
24
25// the horns: thick curls from the crown, back, down and forward round each cheek
26tube horn on=head at=(.06, .1, -.02)*S mirror pts=[0,0,0 .08,.1,-.08 .18,.12,-.2 .27,.03,-.28 .31,-.12,-.24 .29,-.22,-.1 .24,-.18,.04 .21,-.07,.08] scale=S r=(.085, .035) smooth sides=8 color=hornC
27
28anim body breathe
29anim muzzle rx sin amp=4 hz=1.4
30anim head ry sin amp=8 hz=.25
31anim walk: leg gait amp=26 hz=1.4 stagger=.5
32anim walk: body bob amp=.02 hz=2.8
33anim walk: neck rx sin amp=5 hz=1.4
34