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asset bighorn_sheep "Bighorn ram" complexity=5// a stocky toy bighorn ram: a sandy-brown barrel body with a white rump and belly on sturdy legs,// a square head with a white muzzle and the crown: massive curled horns that sweep back, down and// round past the cheeks; it breathes and chews, and walks surefootedlet S = .95..1.06let coat = #a8865e:3|#9a7652:2|oak|sandstone:.5let pale = cream:3|whitelet hornC = #d8c49a:3|honey|#cbb48alet hoofC = inkDark:2|iron// body, rump, belly, legs, tailball body at=(0, .8*S, 0) r=(.3, .32, .5)*S color=coat under=pale segs=24 rings=16 jointball rump on=body surf=(180, 0) upright lift=-.16*S r=(.24, .26, .14)*S color=pale segs=14 rings=9cone tail on=rump at=(0, .12*S, -.08*S) tilt=-120 h=.1*S r=.05*S color=coat segs=8limb leg x2 on=body row=(0, 0, .62*S) at=(.15*S, -.16*S, 0) mirror len=.58*S r=(.085, .055)*S bands=[.86:hoofC] color=coat segs=10 joint// the neck, the head, the white muzzlelathe neck on=body at=(0, .1*S, .38*S) tilt=30 h=.34*S r=.15*S prof=[0:1.2 1:.85] color=coat segs=14 rings=6 jointball head on=neck at=end+(0, .03*S, .03*S) tilt=-30 r=(.15, .15, .17)*S sq=2.6 color=coat segs=18 rings=12 jointball muzzle on=head at=(0, -.06*S, .14*S) r=(.1, .09, .11)*S color=pale segs=14 rings=9 jointball nose on=muzzle at=(0, .02*S, .1*S) r=(.035, .025, .02)*S color=inkDark ink=thin segs=8 rings=5face look on=head eyes=round spacing=44 eyeY=12 size=.22 mouth=none detail=.6cone ear on=head surf=(80, 10) lift=-.02*S mirror roll=-60 h=.1*S r=.04*S depth=.6 color=coat segs=8// the horns: thick curls from the crown, back, down and forward round each cheektube horn on=head at=(.06, .1, -.02)*S mirror pts=[0,0,0 .08,.1,-.08 .18,.12,-.2 .27,.03,-.28 .31,-.12,-.24 .29,-.22,-.1 .24,-.18,.04 .21,-.07,.08] scale=S r=(.085, .035) smooth sides=8 color=hornCanim body breatheanim muzzle rx sin amp=4 hz=1.4anim head ry sin amp=8 hz=.25anim walk: leg gait amp=26 hz=1.4 stagger=.5anim walk: body bob amp=.02 hz=2.8anim walk: neck rx sin amp=5 hz=1.4
Clean: no issues on this seed.
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