Mossbrook Town, explained · celworld

Mossbrook Town

.scene · 176 lines · laying out · 32 models · 9 groups · 5 views · seed 11

Mossbrook Town starts from the retro town template, names 32 things to use (26 from the library, 6 built-in), lays them out in 69 lines, gives 16 groups something to do in 18 life lines and frames 5 views.

a cozy retro starter town on a grassy square walled by trees: the professor's lab, the critter center and the mart up north on the cross street, homes in the middle, a pond with a dock and a fenced vegetable garden down south, low ledges along the south edge, tall grass on the route north

townstreetlabstarterspondpondwildNEwildNWwildEwildWbedAyardmeadowcommonsmaincrosslanelabwalkccwalkmartwalkhomewalkpondwalk−z
L1

Mossbrook Town

scene
1scene mossbrook "Mossbrook Town" template=retro seed=11 size=26

The scene line. It starts from the retro template, a square grass town walled in by two rows of round trees, like an old handheld game. The ground runs 26 m from the centre to the edge. Seed 11 drives every random choice below: the same seed lays everything out the same way, every time.

template
retro
ground radius
26 m
seed
11
mood
day (template)
L5

Research lab

use
5use lab = research_lab

lab is Research lab, the library model research_lab (its latest version).

L6

Critter center

use
6use center = critter_center

center is Critter center, the library model critter_center (its latest version).

L7

Critter mart

use
7use mart = mart

mart is Critter mart, the library model mart (its latest version).

L8

Player's house

use
8use home = player_house

home is Player's house, the library model player_house (its latest version).

L9

Neighbour's house

use
9use house = neighbour_house seeds=1..5

house is Neighbour's house, the library model neighbour_house (its latest version). Each one placed draws one of 5 seeds, so neighbours are different variants.

seeds
1–5
L10

Town sign

use
10use townsign = town_sign

townsign is Town sign, the library model town_sign (its latest version).

L11

Route sign

use
11use routesign = route_sign

routesign is Route sign, the library model route_sign (its latest version).

L12

Mailbox

use
12use mailbox = mailbox seeds=1..4

mailbox is Mailbox, the library model mailbox (its latest version). Each one placed draws one of 4 seeds, so neighbours are different variants.

seeds
1–4
L13

Picket fence

use
13use fence = picket_fence seed=1

fence is Picket fence, the library model picket_fence (its latest version).

L14

Garden plot

use
14use garden = garden_plot seeds=1..6

garden is Garden plot, the library model garden_plot (its latest version). Each one placed draws one of 6 seeds, so neighbours are different variants.

seeds
1–6
L15

Tall grass

use
15use tuft = tall_grass seeds=1..8

tuft is Tall grass, the library model tall_grass (its latest version). Each one placed draws one of 8 seeds, so neighbours are different variants.

seeds
1–8
L16

Wild grass patch

use
16use wild = wild_grass seeds=1..6

wild is Wild grass patch, the library model wild_grass (its latest version). Each one placed draws one of 6 seeds, so neighbours are different variants.

seeds
1–6
L17

Grassy ledge

use
17use ledge = ledge seeds=1..4

ledge is Grassy ledge, the library model ledge (its latest version). Each one placed draws one of 4 seeds, so neighbours are different variants.

seeds
1–4
L18

Pond dock

use
18use dock = pond_dock

dock is Pond dock, the library model pond_dock (its latest version).

L19

Water lily

use
19use lily = water_lily seeds=1..4

lily is Water lily, the library model water_lily (its latest version). Each one placed draws one of 4 seeds, so neighbours are different variants.

seeds
1–4
L20

Town lamp

use
20use lamp = retro_lamp seed=1

lamp is Town lamp, the library model retro_lamp (its latest version).

L21

Swaying flowers

use
21use bloom = flower_patch seeds=1..8

bloom is Swaying flowers, the library model flower_patch (its latest version). Each one placed draws one of 8 seeds, so neighbours are different variants.

seeds
1–8
L22

tree

use
22use tree = nature/tree:lollipop seeds=1..4

tree is the built-in nature generator tree, form lollipop. Each one placed draws one of 4 seeds, so neighbours are different variants.

seeds
1–4
L23

bush

use
23use bush = nature/bush:round seeds=1..3

bush is the built-in nature generator bush, form round. Each one placed draws one of 3 seeds, so neighbours are different variants.

seeds
1–3
L24

rock

use
24use rock = nature/rock:boulder seeds=1..3

rock is the built-in nature generator rock, form boulder. Each one placed draws one of 3 seeds, so neighbours are different variants.

seeds
1–3
L25

Wickit

use
25use wickit = wickit

wickit is Wickit, the library model wickit (its latest version).

L26

Driplet

use
26use driplet = driplet

driplet is Driplet, the library model driplet (its latest version).

L27

Burrowbud

use
27use bud = burrowbud

bud is Burrowbud, the library model burrowbud (its latest version).

L28

Pipwing

use
28use pip = pipwing seeds=1..3

pip is Pipwing, the library model pipwing (its latest version). Each one placed draws one of 3 seeds, so neighbours are different variants.

seeds
1–3
L29

Speckle

use
29use speckle = speckle

speckle is Speckle, the library model speckle (its latest version).

L30

Zapkit

use
30use zap = zapkit

zap is Zapkit, the library model zapkit (its latest version).

L31

Petalpuff

use
31use puff = petalpuff

puff is Petalpuff, the library model petalpuff (its latest version).

L32

Sproutlet

use
32use sprout = sproutlet

sprout is Sproutlet, the library model sproutlet (its latest version).

L33

Mossnail

use
33use snail = mossnail

snail is Mossnail, the library model mossnail (its latest version).

L34

folk

use
34use folk = person/any seeds=1..24

folk is the built-in person generator, any body type. Each one placed draws one of 24 seeds, so neighbours are different variants.

seeds
1–24
L35

kid

use
35use kid = person/kid seeds=1..6

kid is the built-in person generator, the kid body type. Each one placed draws one of 6 seeds, so neighbours are different variants.

seeds
1–6
L36

elder

use
36use elder = person/elder seeds=1..4

elder is the built-in person generator, the elder body type. Each one placed draws one of 4 seeds, so neighbours are different variants.

seeds
1–4
L40

main

path
40path main 0 23 0 -23 width=2.6

Draws a path named main through 2 points, 2.6 m wide, with packed dirt. Layout keeps solid things off it. Used on 1 line: 154.

paths: the main road runs from the south ledges out of town to the north, the cross street, the south lane, and walks up to the big buildings and the hero's door

length
46 m
width
2.6 m
L41

cross

path
41path cross -23 -3.5 23 -3.5 width=2.4

Draws a path named cross through 2 points, 2.4 m wide, with packed dirt. Layout keeps solid things off it. Used on 1 line: 155.

length
46 m
width
2.4 m
L42

lane

path
42path lane -22 9.6 22 9.6 width=2

Draws a path named lane through 2 points, 2 m wide, with packed dirt. Layout keeps solid things off it.

length
44 m
width
2 m
L43

labwalk

path
43path labwalk -10.5 -8.8 -10.5 -4.7 width=1.8

Draws a path named labwalk through 2 points, 1.8 m wide, with packed dirt. Layout keeps solid things off it.

length
4.1 m
width
1.8 m
L44

ccwalk

path
44path ccwalk 8.2 -7.3 8.2 -4.7 width=1.8

Draws a path named ccwalk through 2 points, 1.8 m wide, with packed dirt. Layout keeps solid things off it.

length
2.6 m
width
1.8 m
L45

martwalk

path
45path martwalk 17.6 -7.4 17.6 -4.7 width=1.6

Draws a path named martwalk through 2 points, 1.6 m wide, with packed dirt. Layout keeps solid things off it.

length
2.7 m
width
1.6 m
L46

homewalk

path
46path homewalk -13.1 7.4 -13.1 8.6 width=1.2

Draws a path named homewalk through 2 points, 1.2 m wide, with packed dirt. Layout keeps solid things off it.

length
1.2 m
width
1.2 m
L47

pondwalk

path
47path pondwalk -7.4 12.58 -10.18 10.97 -13.35 11.53 -15.42 13.99 -15.42 17.21 -13.35 19.67 -10.18 20.23 -7.4 18.62 none

Draws a path named pondwalk through 8 points, 2 m wide, with no surface of its own (a guide for along and follow lines, invisible in the scene). Layout keeps solid things off it. Used on 1 line: 151.

length
22.5 m
width
2 m
L50

pond

area
50area pond circle -11 15.6 r=3.8

Marks out a circle of radius 3.8 m round (−11, 15.6), named pond. An area places nothing by itself: ground, scatter and wander lines use it (2 lines: 51, 152).

grounds: the pond, the tall grass on the route and the edges, a flower bed, the garden yard

shape
circle
L51

pond: water

ground
51ground pond water

Covers the area pond in water. Every look draws the surface with its own texture.

L52

wildNE

area
52area wildNE rect 2.5 -22.5 21.5 -17

Marks out a rectangle from (2.5, −22.5) to (21.5, −17), 19 × 5.5 m, named wildNE. An area places nothing by itself: ground, scatter and wander lines use it (2 lines: 56, 131).

shape
rect
L53

wildNW

area
53area wildNW rect -21.5 -22.5 -2.5 -19.4

Marks out a rectangle from (−21.5, −22.5) to (−2.5, −19.4), 19 × 3.1 m, named wildNW. An area places nothing by itself: ground, scatter and wander lines use it (2 lines: 57, 132).

shape
rect
L54

wildE

area
54area wildE rect 18.8 -1.6 22.5 8

Marks out a rectangle from (18.8, −1.6) to (22.5, 8), 3.7 × 9.6 m, named wildE. An area places nothing by itself: ground, scatter and wander lines use it (2 lines: 58, 133).

shape
rect
L55

wildW

area
55area wildW rect -22.5 -1.6 -18.6 8

Marks out a rectangle from (−22.5, −1.6) to (−18.6, 8), 3.9 × 9.6 m, named wildW. An area places nothing by itself: ground, scatter and wander lines use it (2 lines: 59, 134).

shape
rect
L56

wildNE: tallgrass

ground
56ground wildNE tallgrass

Covers the area wildNE in tall grass. Every look draws the surface with its own texture.

L57

wildNW: tallgrass

ground
57ground wildNW tallgrass

Covers the area wildNW in tall grass. Every look draws the surface with its own texture.

L58

wildE: tallgrass

ground
58ground wildE tallgrass

Covers the area wildE in tall grass. Every look draws the surface with its own texture.

L59

wildW: tallgrass

ground
59ground wildW tallgrass

Covers the area wildW in tall grass. Every look draws the surface with its own texture.

L60

bedA

area
60area bedA rect -18.2 6.6 -15.8 8.4

Marks out a rectangle from (−18.2, 6.6) to (−15.8, 8.4), 2.4 × 1.8 m, named bedA. An area places nothing by itself: ground, scatter and wander lines use it (2 lines: 61, 97).

shape
rect
L61

bedA: flowers

ground
61ground bedA flowers

Covers the area bedA in a flower meadow. Every look draws the surface with its own texture.

L62

yard

area
62area yard rect 9.1 13.05 16.8 18.75

Marks out a rectangle from (9.1, 13.05) to (16.8, 18.75), 7.7 × 5.7 m, named yard. An area places nothing by itself: ground, scatter and wander lines use it (1 line: 63).

shape
rect
L63

yard: dirt

ground
63ground yard dirt

Covers the area yard in packed dirt. Every look draws the surface with its own texture.

L64

meadow

area
64area meadow rect 1.9 11.2 8.4 20.2

Marks out a rectangle from (1.9, 11.2) to (8.4, 20.2), 6.5 × 9 m, named meadow. An area places nothing by itself: ground, scatter and wander lines use it (3 lines: 137, 148, 157).

shape
rect
L65

commons

area
65area commons rect -18 -2 18 8.4

Marks out a rectangle from (−18, −2) to (18, 8.4), 36 × 10.4 m, named commons. An area places nothing by itself: ground, scatter and wander lines use it (3 lines: 141, 153, 156).

shape
rect
L68

Place the lab

place
68place lab at -10.5 -13.6

Puts one lab at (−10.5, −13.6).

the north: the lab, the critter center and the mart on the cross street, the route sign

L69

Place the center

place
69place center at 8.2 -11.6

Puts one center at (8.2, −11.6).

L70

Place the mart

place
70place mart at 17.6 -11.2

Puts one mart at (17.6, −11.2).

L71

Place the routesign

place
71place routesign at 2.3 -19.4

Puts one routesign at (2.3, −19.4).

L72–75

4 × lamp

place
72place lamp at 2 -5.4
73place lamp at -2 -5.4
74place lamp at -8.6 -7.9
and 1 more line like it

Puts a lamp at each of 4 spots: (2, −5.4), (−2, −5.4), (−8.6, −7.9) and (13.1, −6). 4 lines in a row that do the same thing read as one card here.

L76–78

3 × bloom

place
76place bloom at -8.4 -6.6 seed=3
77place bloom at 5.9 -6.4 seed=5
78place bloom at 10.5 -6.4 seed=7

Puts a bloom at each of 3 spots: (−8.4, −6.6), (5.9, −6.4) and (10.5, −6.4). 3 lines in a row that do the same thing read as one card here.

L79–80

2 × tree

place
79place tree at -19.5 -6.5 seed=3
80place tree at 20.6 -6.2 seed=2

Puts a tree at each of 2 spots: (−19.5, −6.5) and (20.6, −6.2). 2 lines in a row that do the same thing read as one card here.

L83

Place the home

place
83place home at -12 4.3

Puts one home at (−12, 4.3).

homes facing the south lane, a mailbox at each, bushes and a yard tree

L84–86

3 × house

place
84place house at -4.6 4.3 seed=1
85place house at 4.6 4.3 seed=2
86place house at 12 4.3 seed=5

Puts a house at each of 3 spots: (−4.6, 4.3), (4.6, 4.3) and (12, 4.3). 3 lines in a row that do the same thing read as one card here.

L87–90

4 × mailbox

place
87place mailbox at -14.4 8.2 face 90
88place mailbox at -7.8 8.1 face 90 seed=2
89place mailbox at 3.2 8.1 face 90 seed=3
and 1 more line like it

Puts a mailbox at each of 4 spots: (−14.4, 8.2), (−7.8, 8.1), (3.2, 8.1) and (9, 8.1). 4 lines in a row that do the same thing read as one card here.

L91–92

2 × lamp

place
91place lamp at 2 8.2
92place lamp at -2 11.2

Puts a lamp at each of 2 spots: (2, 8.2) and (−2, 11.2). 2 lines in a row that do the same thing read as one card here.

L93–95

3 × bush

place
93place bush at -8 0.6
94place bush at 8.3 0.4 seed=2
95place bush at 16.2 7.6 seed=3

Puts a bush at each of 3 spots: (−8, 0.6), (8.3, 0.4) and (16.2, 7.6). 3 lines in a row that do the same thing read as one card here.

L96

Place the tree

place
96place tree at 17 1.6 seed=4

Puts one tree at (17, 1.6), every one grown from seed 4.

L97

Scatter bloom

scatter
97scatter bloom in bedA count=3 spacing=0.2

Scatters 3 bloom at random over the area bedA, at least 0.2 m apart, each turned at random. The scene seed and this line's own text pick the spots, so editing another line moves none of them.

L100

Place the dock

place
100place dock at -7 15.6 face 270

Puts one dock at (−7, 15.6), facing 270° (toward −x).

the south: the pond and its dock, lilies, the fenced garden, the town sign, the ledges

L101–104

4 × lily

place
101place lily at -12 14.5 seed=1 as lilies
102place lily at -10 17.3 seed=2 as lilies
103place lily at -13.3 16.6 seed=3 as lilies
and 1 more line like it

Puts a lily at each of 4 spots: (−12, 14.5), (−10, 17.3), (−13.3, 16.6) and (−9.4, 14.3), all in the group lilies. 4 lines in a row that do the same thing read as one card here.

group
lilies
L105

A 2 × 2 grid

grid
105grid garden at 13 16 2x2 gap=0.4

Lays out garden in a grid of 2 columns by 2 rows centred on (13, 16), 0.4 m between them.

L106

A row of fence

row
106row fence from 8.9 12.85 to 14.99 12.85 count=3 gap=0

Lines up 3 of fence from (8.9, 12.85) to (14.99, 12.85), 0 m apart.

L107

A row of fence

row
107row fence from 17.02 12.85 to 17.02 18.94 count=3 gap=0

Lines up 3 of fence from (17.02, 12.85) to (17.02, 18.94), 0 m apart.

L108

A row of fence

row
108row fence from 8.9 18.94 to 17.02 18.94 count=4 gap=0

Lines up 4 of fence from (8.9, 18.94) to (17.02, 18.94), 0 m apart.

L109

A row of fence

row
109row fence from 8.9 12.85 to 8.9 18.94 count=3 gap=0

Lines up 3 of fence from (8.9, 12.85) to (8.9, 18.94), 0 m apart.

L110

Place the townsign

place
110place townsign at -2.9 19.6

Puts one townsign at (−2.9, 19.6).

L111

A row of ledge

row
111row ledge from -21.5 21.6 to -1.3 21.6 count=5 gap=0 face 0

Lines up 5 of ledge from (−21.5, 21.6) to (−1.3, 21.6), 0 m apart, facing 0° (toward +z).

L112

A row of ledge

row
112row ledge from 1.3 21.6 to 21.5 21.6 count=5 gap=0 face 0

Lines up 5 of ledge from (1.3, 21.6) to (21.5, 21.6), 0 m apart, facing 0° (toward +z).

L113–114

2 × tree

place
113place tree at -18.6 12.6 seed=1
114place tree at -18.4 17.8 seed=2

Puts a tree at each of 2 spots: (−18.6, 12.6) and (−18.4, 17.8). 2 lines in a row that do the same thing read as one card here.

L115–116

2 × rock

place
115place rock at -5.2 20.2 seed=2
116place rock at 19.6 15.4 seed=3

Puts a rock at each of 2 spots: (−5.2, 20.2) and (19.6, 15.4). 2 lines in a row that do the same thing read as one card here.

L119

Place the wickit

place
119place wickit at -12.6 -7.6 face 20

Puts one wickit at (−12.6, −7.6), facing 20° (toward +z).

the starter trio waits outside the lab

L120

Place the bud

place
120place bud at -14.3 -7.8 face 30

Puts one bud at (−14.3, −7.8), facing 30° (toward +z +x).

L121

Place the driplet

place
121place driplet at -15.9 -7.4 face 35 as labdrip

Puts one driplet at (−15.9, −7.4), facing 35° (toward +z +x), in the group labdrip.

group
labdrip
L124

Place the speckle

place
124place speckle at 12.5 -19.5 face 10 as peekers

Puts one speckle at (12.5, −19.5), facing 10° (toward +z), in the group peekers.

wild critters peeking from the tall grass, then the grass round them

group
peekers
L125

Place the bud

place
125place bud at -15 -20.8 face -10 as peekers

Puts one bud at (−15, −20.8), facing −10° (toward +z), in the group peekers.

group
peekers
L126

Place the pip

place
126place pip at 6.2 -18.4 seed=2 face 30 as peekers

Puts one pip at (6.2, −18.4), facing 30° (toward +z +x), every one grown from seed 2, in the group peekers.

group
peekers
L127–129

3 clusters of tuft

cluster
127cluster tuft at 12.5 -19.5 r=1.5 count=5 spacing=0.1
128cluster tuft at -15 -20.8 r=1.4 count=4 spacing=0.1
129cluster tuft at 6.2 -18.4 r=1.3 count=4 spacing=0.1

Bunches tuft in 3 clusters: (12.5, −19.5), (−15, −20.8) and (6.2, −18.4). Each cluster draws its own count and spots from the scene seed.

L130

Place the rock

place
130place rock at -20.5 -20.6 seed=1

Puts one rock at (−20.5, −20.6), every one grown from seed 1.

L131

Scatter wild

scatter
131scatter wild in wildNE count=8 spacing=0.1

Scatters 8 wild at random over the area wildNE, at least 0.1 m apart, each turned at random. The scene seed and this line's own text pick the spots, so editing another line moves none of them.

L132

Scatter wild

scatter
132scatter wild in wildNW count=4 spacing=0.1

Scatters 4 wild at random over the area wildNW, at least 0.1 m apart, each turned at random. The scene seed and this line's own text pick the spots, so editing another line moves none of them.

L133

Scatter wild

scatter
133scatter wild in wildE count=3 spacing=0.1

Scatters 3 wild at random over the area wildE, at least 0.1 m apart, each turned at random. The scene seed and this line's own text pick the spots, so editing another line moves none of them.

L134

Scatter wild

scatter
134scatter wild in wildW count=3 spacing=0.1

Scatters 3 wild at random over the area wildW, at least 0.1 m apart, each turned at random. The scene seed and this line's own text pick the spots, so editing another line moves none of them.

L137

Scatter bloom

scatter
137scatter bloom in meadow count=5 spacing=0.5

Scatters 5 bloom at random over the area meadow, at least 0.5 m apart, each turned at random. The scene seed and this line's own text pick the spots, so editing another line moves none of them.

flowers in the south meadow

L140

Place the driplet

place
140place driplet at -7.4 12.58 as pondpup

Puts one driplet at (−7.4, 12.58), in the group pondpup.

townsfolk and town critters

group
pondpup
L141

Scatter folk

scatter
141scatter folk in commons count=6 spacing=0.4 as folk

Scatters 6 folk at random over the area commons, at least 0.4 m apart, each turned at random, all in the group folk. The scene seed and this line's own text pick the spots, so editing another line moves none of them.

group
folk
L142

Place the kid

place
142place kid at 0 20 as kids

Puts one kid at (0, 20), in the group kids.

group
kids
L143

Place the elder

place
143place elder at -16 -3.5 as elders

Puts one elder at (−16, −3.5), in the group elders.

group
elders
L144

Place the zap

place
144place zap at -2.6 0.6 as townmons

Puts one zap at (−2.6, 0.6), in the group townmons.

group
townmons
L145

Place the puff

place
145place puff at 2.8 -1.2 as townmons

Puts one puff at (2.8, −1.2), in the group townmons.

group
townmons
L146

Place the sprout

place
146place sprout at -8.5 -1.4 as townmons

Puts one sprout at (−8.5, −1.4), in the group townmons.

group
townmons
L147

Place the snail

place
147place snail at 9.6 -1.6 as townmons

Puts one snail at (9.6, −1.6), in the group townmons.

group
townmons
L148

Scatter pip

scatter
148scatter pip in meadow count=3 spacing=0.4 as birds

Scatters 3 pip at random over the area meadow, at least 0.4 m apart, each turned at random, all in the group birds. The scene seed and this line's own text pick the spots, so editing another line moves none of them.

group
birds
L151

pondpup follow pondwalk

follow
151follow pondpup pondwalk speed=0.45 pingpong

Sends pondpup along the path pondwalk at 0.45 m/s, there and back again, spread out along it.

life

speed
0.45 m/s
L152

lilies wander pond

wander
152wander lilies in pond speed=0.05 pause=8..20s

Lets lilies wander the area pond at about 0.05 m/s, pausing 8–20 s between walks. They steer round what is placed there.

speed
0.05 m/s
L153

folk wander commons

wander
153wander folk in commons speed=1.1

Lets folk wander the area commons at about 1.1 m/s, pausing 1–4 s between walks. They steer round what is placed there.

speed
1.1 m/s
L154

kids follow main

follow
154follow kids main speed=1.2 pingpong

Sends kids along the path main at 1.2 m/s, there and back again, spread out along it.

speed
1.2 m/s
L155

elders follow cross

follow
155follow elders cross speed=0.7 pingpong

Sends elders along the path cross at 0.7 m/s, there and back again, spread out along it.

speed
0.7 m/s
L156

townmons wander commons

wander
156wander townmons in commons speed=0.7 pause=2..6s

Lets townmons wander the area commons at about 0.7 m/s, pausing 2–6 s between walks. They steer round what is placed there.

speed
0.7 m/s
L157

birds wander meadow

wander
157wander birds in meadow speed=0.6 pause=1..4s

Lets birds wander the area meadow at about 0.6 m/s, pausing 1–4 s between walks. They steer round what is placed there.

speed
0.6 m/s
L158

birds: peck

cycle
158cycle birds peck every 2..5s

Every 2–5 s, each of birds plays peck for 2.5 s, then rests. Each one keeps its own clock, so they never fire together.

L159

peekers: peek

cycle
159cycle peekers peek every 3..7s for 3s

Every 3–7 s, each of peekers plays peek for 3 s, then rests. Each one keeps its own clock, so they never fire together.

L160

wickit: flare

cycle
160cycle wickit flare every 5..9s for 3s

Every 5–9 s, each of wickit plays flare for 3 s, then rests. Each one keeps its own clock, so they never fire together.

L161

labdrip: splash

cycle
161cycle labdrip splash every 6..10s for 3s

Every 6–10 s, each of labdrip plays splash for 3 s, then rests. Each one keeps its own clock, so they never fire together.

L162

zap: zap

cycle
162cycle zap zap every 6..10s

Every 6–10 s, each of zap plays zap for 2.5 s, then rests. Each one keeps its own clock, so they never fire together.

L163

puff: spin

cycle
163cycle puff spin every 7..12s

Every 7–12 s, each of puff plays spin for 2.5 s, then rests. Each one keeps its own clock, so they never fire together.

L164

lab: scan

cycle
164cycle lab scan every 12..20s for 4s

Every 12–20 s, each of lab plays scan for 4 s, then rests. Each one keeps its own clock, so they never fire together.

L165

center: open

cycle
165cycle center open every 6..11s for 2.5s

Every 6–11 s, each of center plays open for 2.5 s, then rests. Each one keeps its own clock, so they never fire together.

L166

mart: open

cycle
166cycle mart open every 7..13s for 2.5s

Every 7–13 s, each of mart plays open for 2.5 s, then rests. Each one keeps its own clock, so they never fire together.

L167

mailbox: mail

cycle
167cycle mailbox mail every 8..16s

Every 8–16 s, each of mailbox plays mail for 2.5 s, then rests. Each one keeps its own clock, so they never fire together.

L168

wickit face the camera

face
168face wickit camera

Turns wickit to face the camera, wherever it goes.

L170

The overview camera

camera
170camera orbit 46 height 54 at 0 0

Where the viewer opens: the camera orbits (0, 0) from 46 m out and 54 m up.

distance
46 m
height
54 m
L171

View: town

view
171view town at 0 0 y=0 dist=45.7 height=54 yaw=25

A named camera, town. It looks at (0, 0) 0 m up, from 46 m away and 54 m higher, standing at (19.31, 41.42). The viewer's dock gets a button for it.

yaw
25°
distance
46 m
L172

View: street

view
172view street at -2 4 y=1 dist=20.2 height=6 yaw=33

A named camera, street. It looks at (−2, 4) 1 m up, from 20 m away and 6 m higher, standing at (9, 20.94). The viewer's dock gets a button for it.

yaw
33°
distance
20 m
L173

View: lab

view
173view lab at -11.5 -11.5 y=3 dist=23.5 height=10 yaw=38

A named camera, lab. It looks at (−11.5, −11.5) 3 m up, from 24 m away and 10 m higher, standing at (2.97, 7.02). The viewer's dock gets a button for it.

yaw
38°
distance
24 m
L174

View: starters

view
174view starters at -14.3 -7.8 y=0.55 dist=5.2 height=0.95 yaw=2

A named camera, starters. It looks at (−14.3, −7.8) 0.6 m up, from 5 m away and 1 m higher, standing at (−14.12, −2.6). The viewer's dock gets a button for it.

yaw
2°
distance
5 m
L175

View: pond

view
175view pond at -11 15.6 dist=11 height=6 yaw=-25

A named camera, pond. It looks at (−11, 15.6) 1.6 m up, from 11 m away and 6 m higher, standing at (−15.65, 25.57). The viewer's dock gets a button for it.

yaw
−25°
distance
11 m