Alpine Trailhead, explained · celworld

Alpine Trailhead

.scene · 174 lines · laying out · 33 models · 8 groups · 4 views · seed 7

Alpine Trailhead starts from the mountain valley template, names 33 things to use (19 from the library, 14 built-in), lays them out in 72 lines, gives 9 groups something to do in 12 life lines and frames 4 views.

a Rocky Mountain trailhead on a bright morning: a glacial lake under a waterfall at the back, a stream running east out of the lake under a plank footbridge, a log cabin with smoke above the stream, the ranger station and the gravel lot up front where the trail starts, a campground on the lake's south-west shore, elk grazing the flower meadow, a moose wading the shallows, a bear at the forest edge, marmots on the granite and bighorns on the ledges, hikers on the trail, peaks all round

lakecampgroundwaterfalltrailheadlakefordlotmeadowcampshorebearwoodtallNfringestreamAstreamBtrailStrailN−z
L1

Alpine Trailhead

scene
1scene alpine_trailhead "Alpine Trailhead" template=mountain seed=7 size=40

The scene line. It starts from the mountain template, a grassy valley floor ringed by snowy peaks. The ground runs 40 m from the centre to the edge. Seed 7 drives every random choice below: the same seed lays everything out the same way, every time.

template
mountain
ground radius
40 m
seed
7
mood
day (template)
L7

Log cabin

use
7use cabin = log_cabin

cabin is Log cabin, the library model log_cabin (its latest version).

L8

Ranger station

use
8use station = ranger_station

station is Ranger station, the library model ranger_station (its latest version).

L9

Mountain waterfall

use
9use falls = waterfall scale=1.6

falls is Mountain waterfall, the library model waterfall (its latest version). It is scaled ×1.6.

L10

Lake dock

use
10use dock = wooden_dock

dock is Lake dock, the library model wooden_dock (its latest version).

L11

Red canoe

use
11use canoe = canoe

canoe is Red canoe, the library model canoe (its latest version).

L12

Red canoe

use
12use drifter = canoe seed=2 float

drifter is Red canoe, the library model canoe (its latest version). It is grown from seed 2. float lets it sit on water.

L13

Footbridge

use
13use bridge = footbridge float

bridge is Footbridge, the library model footbridge (its latest version). float lets it sit on water.

L14

Campfire ring

use
14use fire = campfire_ring

fire is Campfire ring, the library model campfire_ring (its latest version).

L15

Dome tent

use
15use tent = dome_tent seeds=1..4

tent is Dome tent, the library model dome_tent (its latest version). Each one placed draws one of 4 seeds, so neighbours are different variants.

seeds
1–4
L16

Granite outcrop

use
16use outcrop = granite_outcrop seeds=1..4

outcrop is Granite outcrop, the library model granite_outcrop (its latest version). Each one placed draws one of 4 seeds, so neighbours are different variants.

seeds
1–4
L17

Cliff ledge

use
17use ledge = cliff_ledge seeds=1..3

ledge is Cliff ledge, the library model cliff_ledge (its latest version). Each one placed draws one of 3 seeds, so neighbours are different variants.

seeds
1–3
L18

Aspen

use
18use aspen = aspen_tree seeds=1..8

aspen is Aspen, the library model aspen_tree (its latest version). Each one placed draws one of 8 seeds, so neighbours are different variants.

seeds
1–8
L19

Blue spruce

use
19use spruce = blue_spruce seeds=1..8

spruce is Blue spruce, the library model blue_spruce (its latest version). Each one placed draws one of 8 seeds, so neighbours are different variants.

seeds
1–8
L20

Trail marker

use
20use sign = trail_sign seeds=1..3

sign is Trail marker, the library model trail_sign (its latest version). Each one placed draws one of 3 seeds, so neighbours are different variants.

seeds
1–3
L21

Bull elk

use
21use elk = elk seeds=1..4

elk is Bull elk, the library model elk (its latest version). Each one placed draws one of 4 seeds, so neighbours are different variants.

seeds
1–4
L22

Bull moose

use
22use moose = moose seed=2

moose is Bull moose, the library model moose (its latest version). It is grown from seed 2.

L23

Black bear

use
23use bear = black_bear seed=1

bear is Black bear, the library model black_bear (its latest version).

L24

Marmot

use
24use marmot = marmot seeds=1..3

marmot is Marmot, the library model marmot (its latest version). Each one placed draws one of 3 seeds, so neighbours are different variants.

seeds
1–3
L25

Bighorn ram

use
25use ram = bighorn_sheep seeds=1..3

ram is Bighorn ram, the library model bighorn_sheep (its latest version). Each one placed draws one of 3 seeds, so neighbours are different variants.

seeds
1–3
L26

pine

use
26use pine = nature/tree:cone seeds=1..6

pine is the built-in nature generator tree, form cone. Each one placed draws one of 6 seeds, so neighbours are different variants.

seeds
1–6
L27

rock

use
27use rock = nature/rock seeds=1..4

rock is the built-in nature generator rock. Each one placed draws one of 4 seeds, so neighbours are different variants.

seeds
1–4
L28

bush

use
28use bush = nature/bush seeds=1..4

bush is the built-in nature generator bush. Each one placed draws one of 4 seeds, so neighbours are different variants.

seeds
1–4
L29

flower

use
29use flower = nature/flower seeds=1..6

flower is the built-in nature generator flower. Each one placed draws one of 6 seeds, so neighbours are different variants.

seeds
1–6
L30

tuft

use
30use tuft = nature/tuft seeds=1..4

tuft is the built-in nature generator tuft. Each one placed draws one of 4 seeds, so neighbours are different variants.

seeds
1–4
L31

picnic

use
31use picnic = prop/picnic:classic

picnic is the built-in prop generator picnic, form classic.

L32

logbench

use
32use logbench = prop/bench:log

logbench is the built-in prop generator bench, form log.

L33

bin

use
33use bin = prop/bin:post

bin is the built-in prop generator bin, form post.

L34

truck

use
34use truck = prop/vehicle:pickup seeds=4..9

truck is the built-in prop generator vehicle, form pickup. Each one placed draws one of 6 seeds, so neighbours are different variants.

seeds
4–9
L35

hiker

use
35use hiker = person/athletic seeds=1..10

hiker is the built-in person generator, the athletic body type. Each one placed draws one of 10 seeds, so neighbours are different variants.

seeds
1–10
L36

lanky

use
36use lanky = person/lanky seeds=1..6

lanky is the built-in person generator, the lanky body type. Each one placed draws one of 6 seeds, so neighbours are different variants.

seeds
1–6
L37

folk

use
37use folk = person/any seeds=20..31

folk is the built-in person generator, any body type. Each one placed draws one of 12 seeds, so neighbours are different variants.

seeds
20–31
L38

camper

use
38use camper = person/any seeds=40..42

camper is the built-in person generator, any body type. Each one placed draws one of 3 seeds, so neighbours are different variants.

seeds
40–42
L39

ranger

use
39use ranger = person/elder seed=3

ranger is the built-in person generator, the elder body type. It is grown from seed 3.

L42

lake

area
42area lake circle -12 -14 r=11

Marks out a circle of radius 11 m round (−12, −14), named lake. An area places nothing by itself: ground, scatter and wander lines use it (2 lines: 43, 164).

water: the lake, the stream out of it to the east edge (painted round the bridge's ford)

shape
circle
L43

lake: water

ground
43ground lake water

Covers the area lake in water. Every look draws the surface with its own texture.

L44

streamA

path
44path streamA -3 -14.4 2.6 -15.37 width=2.4 water

Draws a path named streamA through 2 points, 2.4 m wide, with water. Layout keeps solid things off it.

length
5.7 m
width
2.4 m
L45

ford

area
45area ford rect 2.4 -17.4 7.2 -14.1

Marks out a rectangle from (2.4, −17.4) to (7.2, −14.1), 4.8 × 3.3 m, named ford. An area places nothing by itself: ground, scatter and wander lines use it (1 line: 46).

shape
rect
L46

ford: water

ground
46ground ford water

Covers the area ford in water. Every look draws the surface with its own texture.

L47

streamB

path
47path streamB 7 -16.13 12 -17 24 -19 35 -17.5 width=2.4 water

Draws a path named streamB through 4 points, 2.4 m wide, with water. Layout keeps solid things off it.

length
28.3 m
width
2.4 m
L51

trailS

path
51path trailS 14 21 11 14 8.5 7 6.5 0 5.6 -6 5.45 -12 width=2 dirt

Draws a path named trailS through 6 points, 2 m wide, with packed dirt. Layout keeps solid things off it. Used on 1 line: 154.

the trail: from the lot past the station and through the meadow to the bridge, then on round the lake to the waterfall viewpoint; the gravel lot; the meadow and the grounds

length
34.4 m
width
2 m
L52

trailN

path
52path trailN 4.1 -19.6 3.2 -23.5 0.5 -27.5 -2.6 -30.6 width=2 dirt

Draws a path named trailN through 4 points, 2 m wide, with packed dirt. Layout keeps solid things off it. Used on 1 line: 155.

length
13.2 m
width
2 m
L53

lot

area
53area lot rect 13 20 25 29

Marks out a rectangle from (13, 20) to (25, 29), 12 × 9 m, named lot. An area places nothing by itself: ground, scatter and wander lines use it (3 lines: 54, 148, 156).

shape
rect
L54

lot: paved

ground
54ground lot paved

Covers the area lot in paving. Every look draws the surface with its own texture.

L55

meadow

area
55area meadow circle 12 1 r=6

Marks out a circle of radius 6 m round (12, 1), named meadow. An area places nothing by itself: ground, scatter and wander lines use it (3 lines: 56, 122, 157).

shape
circle
L56

meadow: flowers

ground
56ground meadow flowers

Covers the area meadow in a flower meadow. Every look draws the surface with its own texture.

L57

camp

area
57area camp circle -19 6 r=6.5

Marks out a circle of radius 6.5 m round (−19, 6), named camp. An area places nothing by itself: ground, scatter and wander lines use it (1 line: 58).

shape
circle
L58

camp: dirt

ground
58ground camp dirt

Covers the area camp in packed dirt. Every look draws the surface with its own texture.

L59

shore

area
59area shore circle -24 -8 r=4

Marks out a circle of radius 4 m round (−24, −8), named shore. An area places nothing by itself: ground, scatter and wander lines use it (1 line: 159).

shape
circle
L60

bearwood

area
60area bearwood circle 26 -4 r=3.5

Marks out a circle of radius 3.5 m round (26, −4), named bearwood. An area places nothing by itself: ground, scatter and wander lines use it (1 line: 161).

shape
circle
L61

tallN

area
61area tallN rect -4 -36 6 -31

Marks out a rectangle from (−4, −36) to (6, −31), 10 × 5 m, named tallN. An area places nothing by itself: ground, scatter and wander lines use it (2 lines: 62, 124).

shape
rect
L62

tallN: tallgrass

ground
62ground tallN tallgrass

Covers the area tallN in tall grass. Every look draws the surface with its own texture.

L63

fringe

area
63area fringe ring 0 0 r=30..37

Marks out a ring round (0, 0) from 30 m to 37 m out, named fringe. An area places nothing by itself: ground, scatter and wander lines use it (3 lines: 120, 121, 123).

shape
ring
L66

Place the falls

place
66place falls at -12 -27

Puts one falls at (−12, −27).

the lake: the waterfall at the back, the dock and the canoe on the south shore

L67

Place the dock

place
67place dock at -9 -2.9 face 180

Puts one dock at (−9, −2.9), facing 180° (toward −z).

L68

Place the canoe

place
68place canoe at -15 -1.5 face 70

Puts one canoe at (−15, −1.5), facing 70° (toward +x).

L69

Place the drifter

place
69place drifter at -13 -11 face 120 as paddlers

Puts one drifter at (−13, −11), facing 120° (toward −z +x), in the group paddlers.

group
paddlers
L72

Place the bridge

place
72place bridge at 4.8 -15.75 face 10

Puts one bridge at (4.8, −15.75), facing 10° (toward +z).

the stream crossing, the cabin above the stream, the station and the lot

L73

Place the cabin

place
73place cabin at 16 -10 face 300

Puts one cabin at (16, −10), facing 300° (toward +z −x).

L74

Place the station

place
74place station at 18 14 face 270

Puts one station at (18, 14), facing 270° (toward −x).

L75–77

3 × truck

place
75place truck at 16 25.5 face 180 seed=5
76place truck at 19.5 25.5 face 180 seed=7
77place truck at 23 24.6 face 180 seed=9

Puts a truck at each of 3 spots: (16, 25.5), (19.5, 25.5) and (23, 24.6). 3 lines in a row that do the same thing read as one card here.

L78–79

2 × bin

place
78place bin at 21 20.8
79place bin at 13.6 27.4

Puts a bin at each of 2 spots: (21, 20.8) and (13.6, 27.4). 2 lines in a row that do the same thing read as one card here.

L80

Place the logbench

place
80place logbench at 12.2 23 face 90

Puts one logbench at (12.2, 23), facing 90° (toward +x).

L81–83

3 × sign

place
81place sign at 11.2 20 face 200
82place sign at 1.8 -20.2 face 160
83place sign at -0.6 -31.6 face 200

Puts a sign at each of 3 spots: (11.2, 20), (1.8, −20.2) and (−0.6, −31.6). 3 lines in a row that do the same thing read as one card here.

L84

Place the logbench

place
84place logbench at -3.4 -33 face -12 -27

Puts one logbench at (−3.4, −33), turned to face (−12, −27).

L87

Place the fire

place
87place fire at -19 5.5

Puts one fire at (−19, 5.5).

the campground on the south-west shore

L88–90

3 × logbench

place
88place logbench at -19 3.2 face -19 5.5
89place logbench at -21.3 6.6 face -19 5.5
90place logbench at -16.7 6.6 face -19 5.5

Puts a logbench at each of 3 spots: (−19, 3.2), (−21.3, 6.6) and (−16.7, 6.6). 3 lines in a row that do the same thing read as one card here.

L91–94

4 × tent

place
91place tent at -23.5 2 face 50
92place tent at -24 9 face 110
93place tent at -19.5 10.8 face 180
and 1 more line like it

Puts a tent at each of 4 spots: (−23.5, 2), (−24, 9), (−19.5, 10.8) and (−14.6, 9.4). 4 lines in a row that do the same thing read as one card here.

L95

Place the picnic

place
95place picnic at -14.2 2.6 face 90

Puts one picnic at (−14.2, 2.6), facing 90° (toward +x).

L96

Place the bin

place
96place bin at -12.6 5

Puts one bin at (−12.6, 5).

L99–101

3 × ledge

place
99place ledge at 9 -31.5
100place ledge at 14.6 -30.4 seed=2
101place ledge at -22 -29 seed=3

Puts a ledge at each of 3 spots: (9, −31.5), (14.6, −30.4) and (−22, −29). 3 lines in a row that do the same thing read as one card here.

the north edge: cliff ledges and granite outcrops

L102–105

4 × outcrop

place
102place outcrop at 0.5 -34 seed=1
103place outcrop at 23.5 -25.5 seed=2
104place outcrop at -28.5 -21 seed=3
and 1 more line like it

Puts a outcrop at each of 4 spots: (0.5, −34), (23.5, −25.5), (−28.5, −21) and (30, 14). 4 lines in a row that do the same thing read as one card here.

L108–109

2 clusters of spruce, pine

cluster
108cluster spruce,pine at -31 -9 r=6.5 count=7 spacing=0.2
109cluster spruce,pine at -31 11 r=5.5 count=5 spacing=0.2

Bunches spruce or pine in 2 clusters: (−31, −9) and (−31, 11). Each cluster draws its own count and spots from the scene seed.

groves: blue spruce and pine round the back and sides, aspens in the meadows

L110

Place the spruce

place
110place spruce at 27.5 -26.5 seed=4

Puts one spruce at (27.5, −26.5), every one grown from seed 4.

L111–113

3 clusters of spruce, pine

cluster
111cluster spruce,pine at 29 -14 r=5 count=4 spacing=0.2
112cluster spruce,pine at 32 -4 r=4.5 count=4 spacing=0.2
113cluster spruce,pine at -24 23 r=5 count=3 spacing=0.2

Bunches spruce or pine in 3 clusters: (29, −14), (32, −4) and (−24, 23). Each cluster draws its own count and spots from the scene seed.

L114–117

4 clusters of aspen

cluster
114cluster aspen at 27 5 r=6 count=6 spacing=0.2
115cluster aspen at -9 21 r=5.5 count=5 spacing=0.2
116cluster aspen at -3 7 r=4.5 count=4 spacing=0.2
and 1 more line like it

Bunches aspen in 4 clusters: (27, 5), (−9, 21), (−3, 7) and (28, 23). Each cluster draws its own count and spots from the scene seed.

L120

Scatter rock

scatter
120scatter rock in fringe count=12 spacing=1

Scatters 12 rock at random over the area fringe, at least 1 m apart, each turned at random. The scene seed and this line's own text pick the spots, so editing another line moves none of them.

the fringe: rocks and bushes; flowers and tufts in the meadow and the grass

L121

Scatter bush

scatter
121scatter bush in fringe count=10 spacing=0.6

Scatters 10 bush at random over the area fringe, at least 0.6 m apart, each turned at random. The scene seed and this line's own text pick the spots, so editing another line moves none of them.

L122

Scatter flower

scatter
122scatter flower in meadow count=14 spacing=0.4

Scatters 14 flower at random over the area meadow, at least 0.4 m apart, each turned at random. The scene seed and this line's own text pick the spots, so editing another line moves none of them.

L123

Scatter tuft

scatter
123scatter tuft in fringe count=20 spacing=0.3

Scatters 20 tuft at random over the area fringe, at least 0.3 m apart, each turned at random. The scene seed and this line's own text pick the spots, so editing another line moves none of them.

L124

Scatter tuft

scatter
124scatter tuft in tallN count=8 spacing=0.3

Scatters 8 tuft at random over the area tallN, at least 0.3 m apart, each turned at random. The scene seed and this line's own text pick the spots, so editing another line moves none of them.

L127–130

4 × elk

place
127place elk at 10 2 face 60 as herd
128place elk at 13 -1 face 200 as herd
129place elk at 14 4 face 120 as herd
and 1 more line like it

Puts a elk at each of 4 spots: (10, 2), (13, −1), (14, 4) and (9.5, −2), all in the group herd. 4 lines in a row that do the same thing read as one card here.

wildlife: the elk herd, the moose, the bear, marmots on the granite, rams on the ledges

group
herd
L131

Place the moose

place
131place moose at -24 -8 face 40

Puts one moose at (−24, −8), facing 40° (toward +z +x).

L132

Place the bear

place
132place bear at 26 -4 face 250

Puts one bear at (26, −4), facing 250° (toward −x).

L133–135

3 × marmot

place
133place marmot at 0.95 -33.65 lift=0.78 face 20 seed=1 as marmots
134place marmot at 23.95 -25.15 lift=0.78 face -20 seed=2 as marmots
135place marmot at -28.05 -20.65 lift=0.78 face 30 seed=3 as marmots

Puts a marmot at each of 3 spots: (0.95, −33.65), (23.95, −25.15) and (−28.05, −20.65), all in the group marmots. 3 lines in a row that do the same thing read as one card here.

group
marmots
L136–138

3 × ram

place
136place ram at 9.5 -31.15 lift=1.85 face 20 as rams
137place ram at 15.1 -30.05 lift=1.85 face -30 seed=2 as rams
138place ram at -22 -29.9 lift=2.9 face 60 seed=3 as rams

Puts a ram at each of 3 spots: (9.5, −31.15), (15.1, −30.05) and (−22, −29.9), all in the group rams. 3 lines in a row that do the same thing read as one card here.

group
rams
L141–143

3 × hiker

place
141place hiker at 12.5 17.5 as hikersS
142place hiker at 9.5 10 as hikersS
143place hiker at 7 3 as hikersS

Puts a hiker at each of 3 spots: (12.5, 17.5), (9.5, 10) and (7, 3), all in the group hikersS. 3 lines in a row that do the same thing read as one card here.

people: hikers on both legs of the trail, folk at the lot, campers at the fire, the ranger on the porch

group
hikersS
L144

Place the lanky

place
144place lanky at 5.8 -5 as hikersS

Puts one lanky at (5.8, −5), in the group hikersS.

group
hikersS
L145

Place the lanky

place
145place lanky at 3.6 -21.6 as hikersN

Puts one lanky at (3.6, −21.6), in the group hikersN.

group
hikersN
L146

Place the hiker

place
146place hiker at 0.8 -26.4 as hikersN

Puts one hiker at (0.8, −26.4), in the group hikersN.

group
hikersN
L147

Place the lanky

place
147place lanky at -1.2 -29.4 as hikersN

Puts one lanky at (−1.2, −29.4), in the group hikersN.

group
hikersN
L148

Scatter folk

scatter
148scatter folk in lot count=4 spacing=0.5 as visitors

Scatters 4 folk at random over the area lot, at least 0.5 m apart, each turned at random, all in the group visitors. The scene seed and this line's own text pick the spots, so editing another line moves none of them.

group
visitors
L149–150

2 × camper

place
149place camper at -17.4 7.6 face -19 5.5 as campers
150place camper at -21 4.2 face -19 5.5 as campers

Puts a camper at each of 2 spots: (−17.4, 7.6) and (−21, 4.2), all in the group campers. 2 lines in a row that do the same thing read as one card here.

group
campers
L151

Place the ranger

place
151place ranger at 16 12 lift=0.46 face 270

Puts one ranger at (16, 12), facing 270° (toward −x), raised 0.46 m.

L154

hikersS follow trailS

follow
154follow hikersS trailS speed=0.9 pingpong

Sends hikersS along the path trailS at 0.9 m/s, there and back again, spread out along it.

life

speed
0.9 m/s
L155

hikersN follow trailN

follow
155follow hikersN trailN speed=0.8 pingpong

Sends hikersN along the path trailN at 0.8 m/s, there and back again, spread out along it.

speed
0.8 m/s
L156

visitors wander lot

wander
156wander visitors in lot speed=0.6 pause=2..6s

Lets visitors wander the area lot at about 0.6 m/s, pausing 2–6 s between walks. They steer round what is placed there.

speed
0.6 m/s
L157

herd wander meadow

wander
157wander herd in meadow speed=0.5 pause=3..8s moving=walk

Lets herd wander the area meadow at about 0.5 m/s, pausing 3–8 s between walks, playing walk while they move. They steer round what is placed there.

speed
0.5 m/s
L158

herd: graze

cycle
158cycle herd graze every 5..9s for 3s

Every 5–9 s, each of herd plays graze for 3 s, then rests. Each one keeps its own clock, so they never fire together.

L159

moose wander shore

wander
159wander moose in shore speed=0.4 pause=4..10s moving=walk

Lets moose wander the area shore at about 0.4 m/s, pausing 4–10 s between walks, playing walk while they move. They steer round what is placed there.

speed
0.4 m/s
L160

moose: graze

cycle
160cycle moose graze every 7..12s for 3s

Every 7–12 s, each of moose plays graze for 3 s, then rests. Each one keeps its own clock, so they never fire together.

L161

bear wander bearwood

wander
161wander bear in bearwood speed=0.5 pause=2..6s moving=walk

Lets bear wander the area bearwood at about 0.5 m/s, pausing 2–6 s between walks, playing walk while they move. They steer round what is placed there.

speed
0.5 m/s
L162

bear: sniff

cycle
162cycle bear sniff every 5..9s for 2.5s

Every 5–9 s, each of bear plays sniff for 2.5 s, then rests. Each one keeps its own clock, so they never fire together.

L163

marmots: peek

cycle
163cycle marmots peek every 3..7s for 3s

Every 3–7 s, each of marmots plays peek for 3 s, then rests. Each one keeps its own clock, so they never fire together.

L164

paddlers wander lake

wander
164wander paddlers in lake speed=0.25 pause=6..14s

Lets paddlers wander the area lake at about 0.25 m/s, pausing 6–14 s between walks. They steer round what is placed there.

speed
0.25 m/s
L165

ranger face the camera

face
165face ranger camera

Turns ranger to face the camera, wherever it goes.

L167

Lights on fire

light
167light on fire y=0.6 color=#ffb070 radius=5 power=0.8 flicker

One light, #ffb070, on top of everything in fire, 0.6 m above each, reaching 5 m, flickering. If one of them moves, its light goes with it.

colour
skin 3
reach
5 m
power
0.8
L169

The overview camera

camera
169camera orbit 72 height 27 at 0 -6

Where the viewer opens: the camera orbits (0, −6) from 72 m out and 27 m up.

distance
72 m
height
27 m
L170

View: lake

view
170view lake at -12 -15 y=1 dist=27 height=11 yaw=-18

A named camera, lake. It looks at (−12, −15) 1 m up, from 27 m away and 11 m higher, standing at (−20.34, 10.68). The viewer's dock gets a button for it.

yaw
−18°
distance
27 m
L171

View: campground

view
171view campground at -19 5 y=1 dist=15 height=6.5 yaw=35

A named camera, campground. It looks at (−19, 5) 1 m up, from 15 m away and 6.5 m higher, standing at (−10.4, 17.29). The viewer's dock gets a button for it.

yaw
35°
distance
15 m
L172

View: waterfall

view
172view waterfall at -12 -24 y=4 dist=24 height=5 yaw=12

A named camera, waterfall. It looks at (−12, −24) 4 m up, from 24 m away and 5 m higher, standing at (−7.01, −0.52). The viewer's dock gets a button for it.

yaw
12°
distance
24 m
L173

View: trailhead

view
173view trailhead at 15 18 y=1.5 dist=19 height=7.5 yaw=-40

A named camera, trailhead. It looks at (15, 18) 1.5 m up, from 19 m away and 7.5 m higher, standing at (2.79, 32.55). The viewer's dock gets a button for it.

yaw
−40°
distance
19 m